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Welcome to my first article! This article will discuss game loop theory and implementation. This should be valuable if you’re new to game programming, useful if you’re working on a game engine, and might be interesting even if you’re a seasoned programmer! I’ll touch on the common implementations, add functionality to them, and introduce new concepts! (I think?)
- To design a simple game engine with flexible game loop configuration.
- To have working code with various game loop implementations.
- To implement smooth drawing for fixed time-step game loops.